![]() ![]() Jagged Alliance 2 is probably one of the best games ever made. Back in 1998-1999 my life was dominated by Half-Life and other shooters rapidly becoming more sophisticated, but this is a true gem. When I actually started playing the full game (1.12) I was blown away with the depth and production value that went into such an old game. This thread made me decide to give the demo a chance and it only took me 2 minutes to realise I must have this game. ![]() I've also eyed it up on GOG for a long time, even wishlisted it but never comitted to buying it. I've actually known about it since it was released, but I never played it despite being curious about it. I was living under a rock back then so I haven't played the first games, nor XCom - I won't need to keep that in mind.I want to thank Nimsky for providing the final bit of inspiration I needed to check this game out. I suppose that Mortismal Gaming will go through that in details in a preview of his own since he's all about combat maths, if I can put up with another of his videos. The player can easily do quick mental calculation of the probability of success and "guesstimate" the damage. In comparison, many RPGs prefer a simpler formula for the hit chance, but use other parameters to change the amount of damage. You also need to account for the armor and body part of your opponent and your weapon’s fire rate", which suggests it's possible but difficult to calculate. ![]() Otherwise the player is blind and opportunities to get new perks or to increase abilities will lose their strategic interest.įextralife says that " success (or lack thereof) is based on several factors like the character’s Marksmanship stat, range from the target, and whether or not the enemy is crouched. Can the player easily get an estimation of the chances to hit, from character's and the enemy's stats? I think that's a necessity for any RPG, even more for a turn-based tactical RPG. Click to expand.I was living under a rock back then so I haven't played the first games, nor XCom - I won't need to keep that in mind. ![]()
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